Released
Easy Peasy Lemon Squeezy (2020)
2D Endlessrunner: Yasmin Burkhardtsmaier
Role: Programming (c#), Art, Game Design, Implementation, Sound Design
The original game was made during the 48h Global Game Jam 2018 ("Home").
Fading (2020)
Walking Simulator & Exploration: Antonia Schmidt, Tanja Wiemer, Yasmin Burkhardtsmaier
Role: Programming (c#), Prop Art, Asset Placement, Sound Implementation, Sound Effects and Sound Design

Free Speech (2021)
Casual Mobile Game (Prototype): Antonia Schmidt, Tanja Wiemer, Yasmin Burkhardtsmaier
Role: Programming (c#), Implementation, Sounddesign
Infernal Crusade (2021)
 2D Platformer: Lucas Pöthe, Niklas Reinhart, Simon Schuster, Pauline Hößel, Yasmin Burkhardtsmaier
Role: Character Art, Character Animation, Concept Art, Game Design, Scrum Master
'Infernal Crusade' should combine the feeling of classics like 'Castlevania' with modern technology and genre representatives like 'Dead Cells'. The Pope has made a pact with the devil to gain unworldly power. In an attempt to prevent evil from corrupting the world, the player goes on his last, infernal crusade. This game will appear exclusively on a self-built arcade machine. However, below you will find an gallery of my assets where you can get a glimpse of the game and its design process. 
Montagsmaler (2019)
Local Coop Browser Game - Tina Wolfrum, Lukas Pöthe, Yasmin Burkhardtsmaier
Role: Programming (HTML, PHP, CSS), Game Design
In Development
THE COW GAME (Coming 2022)
Exploration / Adventure Game: Antonia Schmidt, Tanja Wiemer, Natalie Kuhrt, Yasmin Burkhardtsmaier
Role: Sound Design, Sound Implementation, Programming (c#), Game Design, Scrum Master
The game was made during the 48h Franken Game Jam 2020 ("Anticipation") and is currently developed into a bigger game.
Discontinued
Heart of the Machine (2020)
Strategy & Ressource Management: Tanja Wiemer, Yasmin Burkhardtsmaier
Role: Programming (c#), Game Design, Implementation, Sound Design
The game was made during the 48h Mini Beans Jam 2020 ("You move the world"). You play as a little robot mechanic, that has to maintain the earth rotation of the mechanical world. Power is constantly decreasing and your own body needs fuel, too.
Don'T Get Nuked (2020)
2D Platformer: Yasmin Burkhardtsmaier
Role: Art, Sound Design, Sound Implementation, Programming (c#), Game and Level Design
The project was created as part of a university course. After continuing to work on the game for some time, I decided to put the project on hold. The game was a fast 2D Platformer in which you had to reach the bunker, before getting nuked by a bomb. The idea was to recreate somethin like the chasing levels from Rayman Origins or the music levels from Rayman Legends.
Mr.Komischi (2019)
Point 'n' Click: Andreas Burkhardtsmaier, Yasmin Burkhardtsmaier
Role: Programming (c#), Game Design, Implementation
Mr.Komischi is an odd fellow, who lives on a floating island. You have to help him to find a way to stop the incoming meteor, that will destroy everything. The game was heavily inspiired by EyeMaze's game Grow.
Nightmare Sandwich (2019)
Horror Commedy Game - Melina Burkhardtsmaier, Tatjana Burkhardtsmaier, Yasmin Burkhardtsmaier
Role: Programming (c#), Implementation, Sounddesign, Game Design
After midnight is the perfect time for a sandwich. Going to the kitchen and makeing yourself a snack shouldn't be a problem, if only ther wasn't your hungry siblings.
Shattered (2018)
Horror Walking Simulator: Tina Wolfrum, Christian Renner, Marie-Charleen Wrenger, Tanja Wiemer, Yasmin Burkhardtsmaier
Role: Programming (c#), Implementation, 3D Modelling, Scrum Master, Product Owner
Additional Art: Theresa Paloma
'Shattered' was my first university game project that I developed in a larger team.
You play as a indian woman, who commited suicide and now is reliving her memorys while passing through the different world of the Samsara. The project included only one level - her personal hell - wich was being send back to the hospital where she lost her daughter and facing the man she blamed for her death.
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